           SPELL=openal
if [[ "$OPENAL_CVS" == "n" ]] ; then
         VERSION=20050601
          SOURCE=${SPELL}-${VERSION}.tar.bz2
SOURCE_DIRECTORY=$BUILD_DIRECTORY/${SPELL}-${VERSION}
   SOURCE_URL[0]=http://download.sourcemage.org/mirror/${SOURCE}
          MD5[0]=4cc8dfdbb137ab6e41a143ffc7f4b4db  
else
	 VERSION=`date +%Y%m%d`
	  SOURCE=${SPELL}_cvs-src.tar.bz2
SOURCE_DIRECTORY=${BUILD_DIRECTORY}/${SPELL}_cvs-src
   SOURCE_URL[0]=cvs://:pserver:guest:guest@opensource.creative.com:/usr/local/cvs-repository:openal
          MD5[0]=IGNORE
  FORCE_DOWNLOAD=1
fi
        WEB_SITE=http://www.openal.org/
      LICENSE[0]=LGPL
       BUILD_API=2
         ENTERED=20030508
         UPDATED=20030508
           SHORT="An open API for interactive, primarily spatialized audio."
cat << EOF
OpenAL, the Open Audio Library, is a joint effort to create an open,
vendor-neutral, cross-platform API for interactive, primarily spatialized
audio.  OpenAL's primary audience are application developers and desktop
users that rely on portable standards like OpenGL, for games and other
multimedia applications.  OpenAL is already supported by a number of
hardware vendors and developers.
EOF
